Players and devices topic
The input system, devices and sources, players, and the read windows game code queries.
Classes
- ButtonState Players and devices
- A button action as seen by one read window.
- InputClock Players and devices
- A monotonic time source for hold durations and tap windows.
- InputDevice Players and devices
- One physical or virtual input device.
- InputSink Players and devices
- The channel an InputSource publishes through. Implemented by InputSystem.
- InputSource Players and devices
- A device backend feeding an InputSystem: keyboard, mouse, gamepads, or anything else (MIDI, a wheel, a replay, the network) without a package change.
- InputSystem Players and devices
- The devices, sources, and players of one app.
- InputWindow Players and devices
- A read window: the values game code sees between two advances.
- JoinHelper Players and devices
- Creates a player for each gamepad that presses a join button while unpaired, the local multiplayer join screen.
- PlayerInput Players and devices
- One player's input: paired devices, a context stack, tunables, and the frame and fixed-step read windows game code queries.
- StopwatchInputClock Players and devices
- The default InputClock, backed by a Stopwatch.